Decision swiper
Tinder-style mechanic for rapid project management decisions under pressure.
Pong banner
Playful hero interaction - because first impressions should earn your attention.
Drag and sort
Prioritisation mechanic that makes learners commit to an order before revealing the answer.
Cognitive load demo
Experience overload firsthand - then read why it happens and how to design around it.
Coming soon
More experiments in progress.
[ achievements ]
Field notes
Juice vs learning - when engagement theatre replaces actual outcomes
Field notes
What game designers knew about cognitive load that L&D forgot
Achievement unlocked