L&D - but make it interesting

A playground for
learning design ideas

Experiments, theory, and honest takes on what actually works in L&D. Built by someone who came up through production.

Decision swiper

Tinder-style mechanic for rapid project management decisions under pressure.

scenario html

Pong banner

Playful hero interaction - because first impressions should earn your attention.

game html

Drag and sort

Prioritisation mechanic that makes learners commit to an order before revealing the answer.

quiz interaction

Cognitive load demo

Experience overload firsthand - then read why it happens and how to design around it.

interaction html

Coming soon

More experiments in progress.

soon

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First play
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Decision maker
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Listener
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Completionist
Field notes All notes

Field notes

Juice vs learning - when engagement theatre replaces actual outcomes

5 min read - May 2026

Field notes

What game designers knew about cognitive load that L&D forgot

4 min read - April 2026

Latest episode All episodes
SI

Design diary Ep. 01

Juice vs learning - when engagement theatre replaces actual outcomes

28 min - Spotify - YouTube